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Sound stuffs bitches

This commit is contained in:
MoMack20 2016-01-30 22:45:03 -05:00
parent 2988856d38
commit 2db1e474ec
29 changed files with 311 additions and 0 deletions

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Assets/Sounds.meta Normal file
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class BackgroundMusic : MonoBehaviour {
public AudioClip[] mClips;
int currSong;
int nextSong;
// Use this for initialization
void Start () {
currSong = 0;
GetComponent<AudioSource> ().clip = mClips [currSong];
GetComponent<AudioSource> ().Play ();
}
// Update is called once per frame
void Update () {
AudioSource audio = GetComponent<AudioSource> ();
if (Input.GetKeyDown (KeyCode.Minus)) {
audio.Stop ();
nextSong = -1;
}
if (Input.GetKeyDown (KeyCode.Equals)) {
audio.Stop ();
nextSong = 1;
}
if (!audio.isPlaying) {
currSong += nextSong;
if (currSong == mClips.Length - 1)
currSong = 0;
if (currSong < 0)
currSong = mClips.Length - 1;
audio.clip = mClips [currSong];
audio.Play ();
}
}
}

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using UnityEngine;
using System.Collections;
public class soundTest : MonoBehaviour {
public AudioClip mClip;
int playing = 0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if ((GameObject.Find ("Player").transform.position - transform.position).magnitude < 1.0) {
AudioSource.PlayClipAtPoint (mClip, transform.position, 1.0f);
}
}
}

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