using UnityEngine;
using System.Collections;
public class GuardLogic : MonoBehaviour {
public Transform sightStart, sightEnd;
public bool spotted = false;
public bool facingLeft = false;
public GameObject arrow;
// Use this for initialization
void Start ()
{
InvokeRepeating("Patrol", 0f, Random.Range(2f,6f));
}
// Update is called once per frame
void Update ()
Raycasting();
Behaviours();
void Raycasting()
Debug.DrawLine(sightStart.position, sightEnd.position, Color.green);
spotted = Physics2D.Linecast(sightStart.position, sightEnd.position, 1 << LayerMask.NameToLayer("Player")); //Whatever you're wanting to cast to, should be the 'NameToLayer' option (Third parameter)
void Behaviours()
if (spotted == true)
arrow.SetActive(true);
else
arrow.SetActive(false);
void Patrol()
facingLeft = !facingLeft;
if (facingLeft == true)
transform.eulerAngles = new Vector2(0, 0);
transform.eulerAngles = new Vector2(0, 180);