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[URL]
GameName = test
[/Script/Engine.CollisionProfile]
+Profiles = (Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
+DefaultChannelResponses = (Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
+EditProfiles = (Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
[/Script/Engine.Engine]
+ActiveGameNameRedirects = (OldGameName="TP_FirstPersonBP",NewGameName="/Script/test")
+ActiveGameNameRedirects = (OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/test")
[/Script/Engine.UserInterfaceSettings]
UIScaleCurve = (EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
[/Script/Engine.RendererSettings]
r.MobileHDR = True
r.AllowOcclusionQueries = True
r.MinScreenRadiusForLights = 0.030000
r.MinScreenRadiusForDepthPrepass = 0.030000
r.PrecomputedVisibilityWarning = False
r.TextureStreaming = True
Compat.UseDXT5NormalMaps = False
r.AllowStaticLighting = True
r.NormalMapsForStaticLighting = False
r.GBuffer = True
r.GenerateMeshDistanceFields = False
r.Shadow.DistanceFieldPenumbraSize = 0.050000
r.TessellationAdaptivePixelsPerTriangle = 48.000000
r.SeparateTranslucency = True
r.CustomDepth = 1
r.DefaultFeature.Bloom = True
r.DefaultFeature.AmbientOcclusion = True
r.DefaultFeature.AmbientOcclusionStaticFraction = True
r.DefaultFeature.AutoExposure = True
r.DefaultFeature.MotionBlur = True
r.DefaultFeature.LensFlare = True
r.DefaultFeature.AntiAliasing = 2
r.EarlyZPass = 3
r.EarlyZPassMovable = False
r.DBuffer = False
r.ClearSceneMethod = 1
r.MSAA.CompositingSampleCount = 2
r.WireframeCullThreshold = 5.000000
UIScaleRule = ShortestSide
UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass = Desktop
AppliedTargetedHardwareClass = Desktop
DefaultGraphicsPerformance = Maximum
AppliedDefaultGraphicsPerformance = Maximum
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap = /Engine/Maps/Templates/Template_Default
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EditorStartupMap = /Game/Maps/Office_1Final
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TransitionMap =
bUseSplitscreen = True
TwoPlayerSplitscreenLayout = Horizontal
ThreePlayerSplitscreenLayout = FavorTop
GameDefaultMap = /Engine/Maps/Entry
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GameDefaultMap = /Game/Maps/Office_1Final
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GlobalDefaultGameMode = /Script/Engine.GameMode
GlobalDefaultGameMode = /Game/Blueprints/MyGame.MyGame_C
GlobalDefaultServerGameMode = None