# グループ属性 Alchemyでは、フィールドをグループ化する属性が提供されています。 ```cs using UnityEngine; using Alchemy.Inspector; public class GroupAttributesExample : MonoBehaviour { [FoldoutGroup("Foldout")] public int a; [FoldoutGroup("Foldout")] public int b; [FoldoutGroup("Foldout")] public int c; [TabGroup("Tab", "Tab1")] public int x; [TabGroup("Tab", "Tab2")] public string y; [TabGroup("Tab", "Tab3")] public Vector3 z; } ``` ![img](../../images/img-group-1.png) 各グループはスラッシュで区切ることでネストできます。 ```cs using UnityEngine; using Alchemy.Inspector; public class GroupAttributesExample : MonoBehaviour { [HorizontalGroup("Horizontal"), BoxGroup("Horizontal/Box1")] public float foo; [HorizontalGroup("Horizontal"), BoxGroup("Horizontal/Box1")] public Vector3 bar; [HorizontalGroup("Horizontal"), BoxGroup("Horizontal/Box1")] public GameObject baz; [HorizontalGroup("Horizontal"), BoxGroup("Horizontal/Box2")] public float alpha; [HorizontalGroup("Horizontal"), BoxGroup("Horizontal/Box2")] public Vector3 beta; [HorizontalGroup("Horizontal"), BoxGroup("Horizontal/Box2")] public GameObject gamma; } ``` ![img](../../images/img-group-2.png)