-Update: Sharpen the texture tree map, change the default color to be compatible with both light and dark themes

This commit is contained in:
yenmoc 2024-06-20 21:02:24 +07:00
parent 2c652e5abc
commit cc9538b748
6 changed files with 5 additions and 5 deletions

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@ -111,7 +111,7 @@ namespace Alchemy.Editor
[SerializeField] bool showHierarchyToggles;
[SerializeField] bool showComponentIcons;
[SerializeField] bool showTreeMap = true;
[SerializeField] Color treeMapColor = new(1f, 1f, 1f, 0.22f);
[SerializeField] Color treeMapColor = new(0.53f, 0.53f, 0.53f, 0.45f);
[SerializeField] bool showSeparator = true;
[SerializeField] bool showRowShading = true;
[SerializeField] Color separatorColor = new(0.19f, 0.19f, 0.19f, 0f);

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@ -4,10 +4,10 @@
"showComponentIcons": true,
"showTreeMap": true,
"treeMapColor": {
"r": 1.0,
"g": 1.0,
"b": 1.0,
"a": 0.2199999988079071
"r": 0.529411792755127,
"g": 0.529411792755127,
"b": 0.529411792755127,
"a": 0.45098039507865908
},
"showSeparator": true,
"showRowShading": true,