-Update: Sharpen the texture tree map, change the default color to be compatible with both light and dark themes
@ -111,7 +111,7 @@ namespace Alchemy.Editor
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[SerializeField] bool showHierarchyToggles;
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[SerializeField] bool showComponentIcons;
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[SerializeField] bool showTreeMap = true;
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[SerializeField] Color treeMapColor = new(1f, 1f, 1f, 0.22f);
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[SerializeField] Color treeMapColor = new(0.53f, 0.53f, 0.53f, 0.45f);
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[SerializeField] bool showSeparator = true;
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[SerializeField] bool showRowShading = true;
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[SerializeField] Color separatorColor = new(0.19f, 0.19f, 0.19f, 0f);
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Before Width: | Height: | Size: 124 B After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 118 B After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 93 B After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 114 B After Width: | Height: | Size: 1.5 KiB |
@ -4,10 +4,10 @@
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"showComponentIcons": true,
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"showTreeMap": true,
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"treeMapColor": {
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"r": 1.0,
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"g": 1.0,
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"b": 1.0,
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"a": 0.2199999988079071
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"r": 0.529411792755127,
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"g": 0.529411792755127,
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"b": 0.529411792755127,
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"a": 0.45098039507865908
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},
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"showSeparator": true,
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"showRowShading": true,
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