Merge pull request #8 from LlamaWithOwl/feature/Raycast-AR-Content

Feature/raycast ar content
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LlamaWithOwl 2023-08-02 16:28:14 -04:00 committed by GitHub
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32 changed files with 4108 additions and 993 deletions

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@ -0,0 +1,25 @@
using UnityEngine;
namespace ARControllers
{
public class PositionClicker : MonoBehaviour
{
public LayerMask collisionLayer;
private Camera cam;
private void Start()
{
cam = Camera.main;
}
public void MoveToPosition(Vector2 pos)
{
if (cam == null) return;
Ray ray = cam.ScreenPointToRay (pos);
if (!Physics.Raycast(ray, out RaycastHit hit, collisionLayer)) return;
transform.position = hit.point;
transform.rotation = Quaternion.LookRotation(-ray.direction, hit.normal);
}
}
}

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@ -0,0 +1,39 @@
using System;
using UnityEngine;
using UnityEngine.InputSystem;
namespace ARControllers
{
public class PositionClickerInput : MonoBehaviour
{
private bool isPressed;
private Vector2 pointerPos;
[SerializeField] public bool allowDirectUpdates;
[SerializeField] public PositionClicker positionClicker;
private void Update()
{
if (!allowDirectUpdates) return;
UpdatePosition(positionClicker);
}
public void UpdatePosition(PositionClicker clicker)
{
if (!isPressed) return;
clicker.MoveToPosition(pointerPos);
}
public void OnScreenPositionChange(InputValue value)
{
pointerPos = value.Get<Vector2>();
}
public void OnScreenPressed(InputValue value)
{
isPressed = value.isPressed;
}
}
}

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@ -1,3 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;
@ -8,33 +10,57 @@ namespace NetCode
public class NetCodeSpawner : MonoBehaviour
{
public NetworkManager networkManager;
public List<Button> buttons = new List<Button>();
public NetworkedParent networkedParent;
[SerializeField] private GameObject serverConnectionScreen;
private void OnEnable()
{
networkManager.OnServerStarted += ServerStarted;
networkManager.OnServerStarted += CheckForClientConnection;
}
private void OnDisable()
{
networkManager.OnServerStarted -= ServerStarted;
StopAllCoroutines();
networkManager.OnServerStarted -= CheckForClientConnection;
}
public void ServerStarted()
private void CheckForClientConnection()
{
foreach (var button in buttons)
StartCoroutine(Checking());
IEnumerator Checking()
{
button.gameObject.SetActive(true);
while (true)
{
int clientCount = networkManager.ConnectedClients.Count;
serverConnectionScreen.SetActive(clientCount == 0);
yield return null;
}
}
}
public void Toggle(int index)
public void SetActiveContent(int index)
{
if (networkManager.ConnectedClients.Count == 0) return;
if (networkedParent == null) return;
networkedParent.SetActiveContent(index);
}
networkedParent.Toggle(index);
public void ResetAllContent()
{
if (networkManager.ConnectedClients.Count == 0) return;
if (networkedParent == null) return;
networkedParent.ResetAllContent();
}
public void ResetContent(int index)
{
if (networkManager.ConnectedClients.Count == 0) return;
if (networkedParent == null) return;
networkedParent.ResetContent(index);
}
}

View File

@ -1,4 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using ARControllers;
using Unity.Netcode;
using UnityEngine;
@ -6,29 +9,53 @@ namespace NetCode
{
public class NetworkedParent : NetworkBehaviour
{
[SerializeField] private List<MeshRenderer> childMeshRenderers = new List<MeshRenderer>();
[SerializeField] private PositionClickerInput clickerInput;
[SerializeField] private List<PositionClicker> childClickers = new List<PositionClicker>();
private int childCount;
private Vector3 outOfBoundsPosition = new Vector3(9999.0f, 9999.0f, 9999.0f);
private void Start()
{
FindObjectOfType<NetCodeSpawner>().networkedParent = this;
childCount = childMeshRenderers.Count;
childCount = childClickers.Count;
ResetAllContent();
}
public void Toggle(int index)
public void SetActiveContent(int index)
{
if (childCount < index) return;
MeshRenderer child = childMeshRenderers[index];
child.enabled = !child.enabled;
ToggleClientRpc(index);
StopAllCoroutines();
if (index < 0) return;
if (index >= childCount) return;
PositionClicker currentClicker = childClickers[index];
StartCoroutine(UpdateChild());
IEnumerator UpdateChild()
{
while (true)
{
clickerInput.UpdatePosition(currentClicker);
yield return null;
}
}
}
[ClientRpc]
public void ToggleClientRpc(int index)
public void ResetAllContent()
{
if (childCount < index) return;
MeshRenderer child = childMeshRenderers[index];
child.enabled = !child.enabled;
StopAllCoroutines();
for (int i = 0; i < childCount; i++)
{
ResetContent(i);
}
}
public void ResetContent(int index)
{
if (index < 0 || index >= childCount) return;
childClickers[index].transform.localPosition = outOfBoundsPosition;
}
}
}

View File

@ -0,0 +1,51 @@
using System;
using MAVRIC.Input;
using TMPro;
using UnityEngine;
namespace NetCode
{
public class OperatorModeController : MonoBehaviour
{
[SerializeField] private NetCodeSpawner netCodeSpawner;
[SerializeField] private MAVRICCinemachineInputProvider camInputProvider;
[SerializeField] private TextMeshProUGUI modeText;
private string camModeLabel = "Mode:\nCam\nScroll";
private string contentModeLabel = "Mode:\nContent\nPlacement";
private int selectedIndex = -1;
private void Start()
{
SetScrollMode();
}
public void ToggleMode(int index)
{
if (selectedIndex == index || index == -1)
{
SetScrollMode();
return;
}
SetPositionMode(index);
}
public void SetScrollMode()
{
selectedIndex = -1;
netCodeSpawner.SetActiveContent(selectedIndex);
camInputProvider.enabled = true;
modeText.text = camModeLabel;
}
public void SetPositionMode(int index)
{
selectedIndex = index;
camInputProvider.enabled = false;
netCodeSpawner.SetActiveContent(index);
modeText.text = contentModeLabel;
}
}
}

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@ -0,0 +1,33 @@
using UnityEngine;
using UnityEngine.UI;
namespace UI.Utilities
{
public class UIColorToggle : MonoBehaviour
{
[SerializeField] private Color colorA, colorB;
private Image image;
private void Start()
{
image = gameObject.GetComponent<Image>();
}
public void Toggle()
{
if (image.color == colorA)
{
image.color = colorB;
return;
}
image.color = colorA;
}
public void SetState(bool isStateA)
{
image.color = colorB;
if (!isStateA) image.color = colorA;
}
}
}

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{
"name": "ARInput",
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"type": "Value",
"id": "8c9cf20b-5421-4e2e-afd5-0e11a179f78d",
"expectedControlType": "Vector2",
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"initialStateCheck": true
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{
"name": "ScreenPressed",
"type": "Value",
"id": "1b6e91b4-d5ba-4103-85ba-e9ad11ef8cb3",
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],
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},
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},
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},
{
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"id": "dfe52b1d-4ea5-4b12-bc5d-4ecd7e81844f",
"path": "<Touchscreen>/Press",
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"groups": "AR-Input",
"action": "ScreenPressed",
"isComposite": false,
"isPartOfComposite": false
}
]
}
],
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"bindingGroup": "AR-Input",
"devices": [
{
"devicePath": "<Touchscreen>",
"isOptional": true,
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@ -11,7 +11,7 @@ TagManager:
-
- Water
- UI
-
- Clickable
-
-
-