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Merge pull request #8 from LlamaWithOwl/feature/Raycast-AR-Content
Feature/raycast ar content
This commit is contained in:
commit
eeb9dcf643
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Assets/Scenes/testRaycast.unity.meta
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8
Assets/Scripts/ARControllers.meta
Normal file
8
Assets/Scripts/ARControllers.meta
Normal file
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25
Assets/Scripts/ARControllers/PositionClicker.cs
Normal file
25
Assets/Scripts/ARControllers/PositionClicker.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace ARControllers
|
||||
{
|
||||
public class PositionClicker : MonoBehaviour
|
||||
{
|
||||
public LayerMask collisionLayer;
|
||||
private Camera cam;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
cam = Camera.main;
|
||||
}
|
||||
|
||||
public void MoveToPosition(Vector2 pos)
|
||||
{
|
||||
if (cam == null) return;
|
||||
Ray ray = cam.ScreenPointToRay (pos);
|
||||
if (!Physics.Raycast(ray, out RaycastHit hit, collisionLayer)) return;
|
||||
|
||||
transform.position = hit.point;
|
||||
transform.rotation = Quaternion.LookRotation(-ray.direction, hit.normal);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/ARControllers/PositionClicker.cs.meta
Normal file
11
Assets/Scripts/ARControllers/PositionClicker.cs.meta
Normal file
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39
Assets/Scripts/ARControllers/PositionClickerInput.cs
Normal file
39
Assets/Scripts/ARControllers/PositionClickerInput.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace ARControllers
|
||||
{
|
||||
public class PositionClickerInput : MonoBehaviour
|
||||
{
|
||||
private bool isPressed;
|
||||
private Vector2 pointerPos;
|
||||
|
||||
[SerializeField] public bool allowDirectUpdates;
|
||||
[SerializeField] public PositionClicker positionClicker;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!allowDirectUpdates) return;
|
||||
UpdatePosition(positionClicker);
|
||||
}
|
||||
|
||||
public void UpdatePosition(PositionClicker clicker)
|
||||
{
|
||||
if (!isPressed) return;
|
||||
clicker.MoveToPosition(pointerPos);
|
||||
}
|
||||
|
||||
|
||||
public void OnScreenPositionChange(InputValue value)
|
||||
{
|
||||
pointerPos = value.Get<Vector2>();
|
||||
}
|
||||
|
||||
public void OnScreenPressed(InputValue value)
|
||||
{
|
||||
isPressed = value.isPressed;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/ARControllers/PositionClickerInput.cs.meta
Normal file
11
Assets/Scripts/ARControllers/PositionClickerInput.cs.meta
Normal file
@ -0,0 +1,11 @@
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@ -1,3 +1,5 @@
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||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
@ -8,33 +10,57 @@ namespace NetCode
|
||||
public class NetCodeSpawner : MonoBehaviour
|
||||
{
|
||||
public NetworkManager networkManager;
|
||||
public List<Button> buttons = new List<Button>();
|
||||
public NetworkedParent networkedParent;
|
||||
|
||||
[SerializeField] private GameObject serverConnectionScreen;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
networkManager.OnServerStarted += ServerStarted;
|
||||
networkManager.OnServerStarted += CheckForClientConnection;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
networkManager.OnServerStarted -= ServerStarted;
|
||||
StopAllCoroutines();
|
||||
networkManager.OnServerStarted -= CheckForClientConnection;
|
||||
}
|
||||
|
||||
public void ServerStarted()
|
||||
|
||||
private void CheckForClientConnection()
|
||||
{
|
||||
foreach (var button in buttons)
|
||||
StartCoroutine(Checking());
|
||||
|
||||
IEnumerator Checking()
|
||||
{
|
||||
button.gameObject.SetActive(true);
|
||||
while (true)
|
||||
{
|
||||
int clientCount = networkManager.ConnectedClients.Count;
|
||||
serverConnectionScreen.SetActive(clientCount == 0);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Toggle(int index)
|
||||
|
||||
public void SetActiveContent(int index)
|
||||
{
|
||||
if (networkManager.ConnectedClients.Count == 0) return;
|
||||
if (networkedParent == null) return;
|
||||
networkedParent.SetActiveContent(index);
|
||||
}
|
||||
|
||||
networkedParent.Toggle(index);
|
||||
public void ResetAllContent()
|
||||
{
|
||||
if (networkManager.ConnectedClients.Count == 0) return;
|
||||
if (networkedParent == null) return;
|
||||
networkedParent.ResetAllContent();
|
||||
}
|
||||
|
||||
public void ResetContent(int index)
|
||||
{
|
||||
if (networkManager.ConnectedClients.Count == 0) return;
|
||||
if (networkedParent == null) return;
|
||||
networkedParent.ResetContent(index);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,4 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using ARControllers;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
@ -6,29 +9,53 @@ namespace NetCode
|
||||
{
|
||||
public class NetworkedParent : NetworkBehaviour
|
||||
{
|
||||
[SerializeField] private List<MeshRenderer> childMeshRenderers = new List<MeshRenderer>();
|
||||
[SerializeField] private PositionClickerInput clickerInput;
|
||||
[SerializeField] private List<PositionClicker> childClickers = new List<PositionClicker>();
|
||||
private int childCount;
|
||||
|
||||
private Vector3 outOfBoundsPosition = new Vector3(9999.0f, 9999.0f, 9999.0f);
|
||||
|
||||
private void Start()
|
||||
{
|
||||
FindObjectOfType<NetCodeSpawner>().networkedParent = this;
|
||||
childCount = childMeshRenderers.Count;
|
||||
childCount = childClickers.Count;
|
||||
ResetAllContent();
|
||||
}
|
||||
|
||||
public void Toggle(int index)
|
||||
public void SetActiveContent(int index)
|
||||
{
|
||||
if (childCount < index) return;
|
||||
MeshRenderer child = childMeshRenderers[index];
|
||||
child.enabled = !child.enabled;
|
||||
ToggleClientRpc(index);
|
||||
StopAllCoroutines();
|
||||
if (index < 0) return;
|
||||
if (index >= childCount) return;
|
||||
|
||||
PositionClicker currentClicker = childClickers[index];
|
||||
|
||||
StartCoroutine(UpdateChild());
|
||||
|
||||
IEnumerator UpdateChild()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
clickerInput.UpdatePosition(currentClicker);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void ToggleClientRpc(int index)
|
||||
public void ResetAllContent()
|
||||
{
|
||||
if (childCount < index) return;
|
||||
MeshRenderer child = childMeshRenderers[index];
|
||||
child.enabled = !child.enabled;
|
||||
StopAllCoroutines();
|
||||
for (int i = 0; i < childCount; i++)
|
||||
{
|
||||
ResetContent(i);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetContent(int index)
|
||||
{
|
||||
if (index < 0 || index >= childCount) return;
|
||||
childClickers[index].transform.localPosition = outOfBoundsPosition;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
51
Assets/Scripts/NetCode/OperatorModeController.cs
Normal file
51
Assets/Scripts/NetCode/OperatorModeController.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using MAVRIC.Input;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NetCode
|
||||
{
|
||||
public class OperatorModeController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private NetCodeSpawner netCodeSpawner;
|
||||
[SerializeField] private MAVRICCinemachineInputProvider camInputProvider;
|
||||
|
||||
[SerializeField] private TextMeshProUGUI modeText;
|
||||
private string camModeLabel = "Mode:\nCam\nScroll";
|
||||
private string contentModeLabel = "Mode:\nContent\nPlacement";
|
||||
|
||||
private int selectedIndex = -1;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
SetScrollMode();
|
||||
}
|
||||
|
||||
public void ToggleMode(int index)
|
||||
{
|
||||
if (selectedIndex == index || index == -1)
|
||||
{
|
||||
SetScrollMode();
|
||||
return;
|
||||
}
|
||||
SetPositionMode(index);
|
||||
}
|
||||
|
||||
public void SetScrollMode()
|
||||
{
|
||||
selectedIndex = -1;
|
||||
netCodeSpawner.SetActiveContent(selectedIndex);
|
||||
camInputProvider.enabled = true;
|
||||
modeText.text = camModeLabel;
|
||||
}
|
||||
|
||||
public void SetPositionMode(int index)
|
||||
{
|
||||
selectedIndex = index;
|
||||
camInputProvider.enabled = false;
|
||||
netCodeSpawner.SetActiveContent(index);
|
||||
modeText.text = contentModeLabel;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/NetCode/OperatorModeController.cs.meta
Normal file
11
Assets/Scripts/NetCode/OperatorModeController.cs.meta
Normal file
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Assets/Scripts/SO Data/Channels/EditorControls.meta
Normal file
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Normal file
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m_EditorClassIdentifier:
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fileFormatVersion: 2
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guid: 1cad96debbb5c8b45abd877372bcac1b
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleVariant:
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33
Assets/Scripts/UI/Utilities/UIColorToggle.cs
Normal file
33
Assets/Scripts/UI/Utilities/UIColorToggle.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UI.Utilities
|
||||
{
|
||||
public class UIColorToggle : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Color colorA, colorB;
|
||||
|
||||
private Image image;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
image = gameObject.GetComponent<Image>();
|
||||
}
|
||||
|
||||
public void Toggle()
|
||||
{
|
||||
if (image.color == colorA)
|
||||
{
|
||||
image.color = colorB;
|
||||
return;
|
||||
}
|
||||
image.color = colorA;
|
||||
}
|
||||
|
||||
public void SetState(bool isStateA)
|
||||
{
|
||||
image.color = colorB;
|
||||
if (!isStateA) image.color = colorA;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/UI/Utilities/UIColorToggle.cs.meta
Normal file
11
Assets/Scripts/UI/Utilities/UIColorToggle.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 71c860eb01cf93d43b0212d248de3f11
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serializedVersion: 2
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icon: {instanceID: 0}
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userData:
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93
Assets/Settings/Input/ARInput.inputactions
Normal file
93
Assets/Settings/Input/ARInput.inputactions
Normal file
@ -0,0 +1,93 @@
|
||||
{
|
||||
"name": "ARInput",
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||||
"maps": [
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||||
{
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"name": "AR-InputMap",
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"id": "1c266400-5887-4073-90b2-6a949a4f8972",
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"actions": [
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{
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"name": "ScreenPositionChange",
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"type": "Value",
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"id": "8c9cf20b-5421-4e2e-afd5-0e11a179f78d",
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"expectedControlType": "Vector2",
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"processors": "",
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"interactions": "",
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"initialStateCheck": true
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},
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{
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"name": "ScreenPressed",
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"type": "Value",
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"id": "1b6e91b4-d5ba-4103-85ba-e9ad11ef8cb3",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": true
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}
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],
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"bindings": [
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{
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"name": "",
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"id": "56e736ef-e2a4-4503-930a-625cffd187fd",
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"path": "<Mouse>/position",
|
||||
"interactions": "",
|
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"processors": "",
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"groups": "AR-Input",
|
||||
"action": "ScreenPositionChange",
|
||||
"isComposite": false,
|
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"isPartOfComposite": false
|
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},
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{
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"name": "",
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"id": "58e629c5-8e20-400e-84c6-be4ee0a1f454",
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"path": "<Touchscreen>/primaryTouch/position",
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"interactions": "",
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"processors": "",
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"groups": "AR-Input",
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"action": "ScreenPositionChange",
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||||
"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "4b4132ca-7b69-4463-a311-6572a60eeacd",
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"path": "<Mouse>/leftButton",
|
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"interactions": "",
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"processors": "",
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"groups": "AR-Input",
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"action": "ScreenPressed",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "dfe52b1d-4ea5-4b12-bc5d-4ecd7e81844f",
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"path": "<Touchscreen>/Press",
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"interactions": "",
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"processors": "",
|
||||
"groups": "AR-Input",
|
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"action": "ScreenPressed",
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||||
"isComposite": false,
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"isPartOfComposite": false
|
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}
|
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]
|
||||
}
|
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],
|
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"controlSchemes": [
|
||||
{
|
||||
"name": "AR-Input",
|
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"bindingGroup": "AR-Input",
|
||||
"devices": [
|
||||
{
|
||||
"devicePath": "<Touchscreen>",
|
||||
"isOptional": true,
|
||||
"isOR": false
|
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},
|
||||
{
|
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"devicePath": "<Mouse>",
|
||||
"isOptional": true,
|
||||
"isOR": false
|
||||
}
|
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]
|
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}
|
||||
]
|
||||
}
|
14
Assets/Settings/Input/ARInput.inputactions.meta
Normal file
14
Assets/Settings/Input/ARInput.inputactions.meta
Normal file
@ -0,0 +1,14 @@
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fileFormatVersion: 2
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guid: f9df66993b7368c48aa4b98878192830
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userData:
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assetBundleVariant:
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wrapperCodePath:
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wrapperClassName:
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wrapperCodeNamespace:
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@ -11,7 +11,7 @@ TagManager:
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-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
- Clickable
|
||||
-
|
||||
-
|
||||
-
|
||||
|
Loading…
Reference in New Issue
Block a user