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mirror of https://udrimavric.com/MAVRIC/Stratasys-Fortus-450mc-HL2.git synced 2025-01-22 07:09:03 -05:00

Updated animations

This commit is contained in:
Brown, Caleb M 2023-07-28 10:40:00 -04:00
parent 088f4c14fc
commit 2c1196e0f6
76 changed files with 2694 additions and 968 deletions

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@ -15,6 +15,6 @@ MonoBehaviour:
stepName: Move Patch stepName: Move Patch
description: Move patch to location B description: Move patch to location B
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@ -15,6 +15,6 @@ MonoBehaviour:
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@ -15,6 +15,6 @@ MonoBehaviour:
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@ -16,6 +16,6 @@ MonoBehaviour:
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@ -15,6 +15,6 @@ MonoBehaviour:
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@ -15,6 +15,6 @@ MonoBehaviour:
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description: Remove anti-rotation plug description: Remove anti-rotation plug
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@ -15,6 +15,6 @@ MonoBehaviour:
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description: Roll the thumbwheel down to drive filament into the system
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@ -0,0 +1,40 @@
using System;
using System.Collections;
using System.Collections.Generic;
using SO;
using SO.Channels;
using UnityEngine;
public class ToggleObjectOff : MonoBehaviour
{
[SerializeField] private StepChangeChannelSO stepChangeChannel;
[SerializeField] private SimpleChannelSO previousStepChannel;
[SerializeField] private List<GameObject> objectToDisable;
private void OnEnable()
{
stepChangeChannel.OnStepChanged += OnStepChanged;
previousStepChannel.OnEventRaised += ResetObjects;
}
private void OnDisable()
{
stepChangeChannel.OnStepChanged -= OnStepChanged;
previousStepChannel.OnEventRaised -= ResetObjects;
}
private void OnStepChanged(StepSO step)
{
foreach (GameObject item in objectToDisable)
{
item.SetActive(false);
}
}
private void ResetObjects()
{
foreach (GameObject item in objectToDisable)
{
item.SetActive(false);
}
}
}

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