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Updated animations
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description: Close thumbwheel door and finish loading material using the system
|
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interface
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@ -15,6 +15,6 @@ MonoBehaviour:
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stepName: Open Thumbwheel
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@ -15,6 +15,6 @@ MonoBehaviour:
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|
@ -16,6 +16,6 @@ MonoBehaviour:
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|
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@ -15,6 +15,6 @@ MonoBehaviour:
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|
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@ -15,6 +15,6 @@ MonoBehaviour:
|
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stepName: Remove Plug
|
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description: Remove anti-rotation plug
|
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@ -15,6 +15,6 @@ MonoBehaviour:
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stepName: Replace Tape
|
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description: Replace foil patch
|
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m_EditorClassIdentifier:
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stepName: Roll Thumbwheel
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description: Roll the thumbwheel down to drive filament into the system
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40
Assets/Stratasys-Fortus-450mc/Scripts/ToggleObjectOff.cs
Normal file
40
Assets/Stratasys-Fortus-450mc/Scripts/ToggleObjectOff.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using SO;
|
||||
using SO.Channels;
|
||||
using UnityEngine;
|
||||
|
||||
public class ToggleObjectOff : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private StepChangeChannelSO stepChangeChannel;
|
||||
[SerializeField] private SimpleChannelSO previousStepChannel;
|
||||
[SerializeField] private List<GameObject> objectToDisable;
|
||||
private void OnEnable()
|
||||
{
|
||||
stepChangeChannel.OnStepChanged += OnStepChanged;
|
||||
previousStepChannel.OnEventRaised += ResetObjects;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
stepChangeChannel.OnStepChanged -= OnStepChanged;
|
||||
previousStepChannel.OnEventRaised -= ResetObjects;
|
||||
}
|
||||
|
||||
private void OnStepChanged(StepSO step)
|
||||
{
|
||||
foreach (GameObject item in objectToDisable)
|
||||
{
|
||||
item.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetObjects()
|
||||
{
|
||||
foreach (GameObject item in objectToDisable)
|
||||
{
|
||||
item.SetActive(false);
|
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|
Loading…
Reference in New Issue
Block a user