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35 lines
3.0 KiB
XML
35 lines
3.0 KiB
XML
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<linker>
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<!--
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This link.xml file is provided to prevent MRTK code from being optimized away
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during IL2CPP builds.More details on when this is needed and why this is needed
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can be found here: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/5273
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If your application doesn't use some specific services (for example, if teleportation system is
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disabled in the profile), it is possible to remove their corresponding lines down
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below (in the previous example, we would remove the TeleportSystem below).
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It's recommended to start with this list and narrow down if you want to ensure
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specific bits of code get optimized away.
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-->
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<assembly fullname="Microsoft.MixedReality.Toolkit" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.SDK" preserve="all" ignoreIfMissing="1" />
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<!-- Core systems -->
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<assembly fullname="Microsoft.MixedReality.Toolkit.Services.BoundarySystem" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Services.CameraSystem" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Services.DiagnosticsSystem" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Services.InputSystem" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Services.SceneSystem" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Services.SpatialAwarenessSystem" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Services.TeleportSystem" preserve="all" ignoreIfMissing="1" />
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<!-- Data providers -->
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.LeapMotion" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.OpenVR" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.UnityAR" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.Shared" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.XRSDK.WindowsMixedReality" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.WindowsVoiceInput" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.XRSDK" preserve="all" ignoreIfMissing="1" />
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<!-- Extension services -->
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<assembly fullname="Microsoft.MixedReality.Toolkit.Extensions.HandPhysics" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Extensions.Tracking" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Extensions.SceneTransitionService" preserve="all" ignoreIfMissing="1" />
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</linker>
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