37 lines
863 B
C#

using UnityEngine.Events;
using UnityEngine.XR.Content.Animation;
namespace UnityEngine.XR.Content.Interaction
{
public class TargetRing : MonoBehaviour, IAnimationEventActionBegin, IAnimationEventActionFinished
{
const string k_ActiveLabel = "active";
[SerializeField]
UnityEvent m_OnHit;
[SerializeField]
UnityEvent m_OnActive;
[SerializeField]
UnityEvent m_OnInactive;
public void OnHit()
{
m_OnHit.Invoke();
}
void IAnimationEventActionBegin.ActionBegin(string label)
{
if (label == k_ActiveLabel)
m_OnActive.Invoke();
}
void IAnimationEventActionFinished.ActionFinished(string label)
{
if (label == k_ActiveLabel)
m_OnInactive.Invoke();
}
}
}