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33 lines
968 B
C#
33 lines
968 B
C#
using UnityEngine.XR.Interaction.Toolkit;
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namespace UnityEngine.XR.Content.Interaction
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{
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/// <summary>
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/// Triggers a Unity Event once when an interactable is selected by an interactor.
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/// </summary>
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public class OnSelectInteractable : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("The interactable that is checked for selection.")]
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XRBaseInteractable m_TargetInteractable;
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[SerializeField]
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[Tooltip("The function to call when the interactable is selected.")]
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SelectEnterEvent m_OnSelected;
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void Start()
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{
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if (m_TargetInteractable != null)
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m_TargetInteractable.selectEntered.AddListener(OnSelected);
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}
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void OnSelected(SelectEnterEventArgs args)
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{
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m_OnSelected.Invoke(args);
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if (m_TargetInteractable != null)
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m_TargetInteractable.selectEntered.RemoveListener(OnSelected);
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}
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}
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}
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