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https://udrimavric.com/MAVRIC/Stratasys-450mc-VR.git
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96 lines
3.0 KiB
C#
96 lines
3.0 KiB
C#
using UnityEngine;
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using UnityEngine.Serialization;
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namespace UnityEngine.XR.Content.Interaction.Analytics
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{
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using static XrcAnalyticsUtils;
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/// <summary>
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/// Class that connects the Setup station scene objects with their respective analytics events.
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/// </summary>
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[AddComponentMenu("")]
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[DisallowMultipleComponent]
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class XrcSetupStationAnalytics : MonoBehaviour
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{
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[Header("Left Hand Substation")]
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[SerializeField]
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XRLever m_LeftHandLocomotionType;
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[SerializeField]
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XRLever m_LeftHandMovementDirection;
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[SerializeField]
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XRLever m_LeftHandTurnStyle;
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[Header("Locomotion Settings Substation")]
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[SerializeField]
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XRSlider m_MoveSpeed;
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[SerializeField]
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XRPushButton m_StrafeEnabled;
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[SerializeField]
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XRPushButton m_ComfortMode;
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[SerializeField]
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XRPushButton m_RigGravityEnabled;
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[SerializeField]
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XRPushButton m_FlyDisabled;
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[SerializeField]
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XRKnob m_TurnSpeed;
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[SerializeField]
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XRPushButton m_TurnAroundEnabled;
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[SerializeField]
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XRKnob m_SnapTurn;
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[SerializeField]
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XRPushButton m_GrabMoveDisabled;
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[SerializeField]
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XRSlider m_MoveRatio;
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[SerializeField]
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XRPushButton m_ScalingDisabled;
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[Header("Right Hand Substation")]
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[SerializeField]
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XRLever m_RightHandLocomotionType;
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[SerializeField]
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XRLever m_RightHandMovementDirection;
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[SerializeField]
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XRLever m_RightHandTurnStyle;
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void Awake()
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{
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// left hand
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Register(m_LeftHandLocomotionType, new LeftHandLocomotionTypeInteraction());
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Register(m_LeftHandMovementDirection, new LeftMovementDirectionInteraction());
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Register(m_LeftHandTurnStyle, new LeftHandTurnStyleInteraction());
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// global settings
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Register(m_MoveSpeed, new MoveSpeedInteraction());
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Register(m_StrafeEnabled, new StrafeEnabledInteraction());
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Register(m_ComfortMode, new ComfortModeInteraction());
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Register(m_RigGravityEnabled, new RigGravityEnabledInteraction());
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Register(m_FlyDisabled, new FlyDisabledInteraction());
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Register(m_TurnSpeed, new TurnSppedInteraction());
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Register(m_TurnAroundEnabled, new TurnAroundEnabledInteraction());
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Register(m_SnapTurn, new SnapTurnInteraction());
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Register(m_GrabMoveDisabled, new GrabMoveDisabledInteraction());
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Register(m_MoveRatio, new MoveRatioInteraction());
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Register(m_ScalingDisabled, new ScalingDisabledInteraction());
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// right hand
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Register(m_RightHandLocomotionType, new RightHandLocomotionTypeInteraction());
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Register(m_RightHandMovementDirection, new RightHandMovementDirectionInteraction());
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Register(m_RightHandTurnStyle, new RightHandTurnStyleInteraction());
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}
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}
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}
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