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https://udrimavric.com/MAVRIC/Stratasys-450mc-VR.git
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223 lines
10 KiB
C#
223 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.XR.CoreUtils.Editor;
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using UnityEditor.PackageManager;
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using UnityEditor.PackageManager.Requests;
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using UnityEditor.PackageManager.UI;
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using UnityEngine;
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namespace UnityEditor.XR.Interaction.Toolkit.Samples.Hands
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{
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/// <summary>
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/// Unity Editor class which registers Project Validation rules for the Hands Interaction Demo sample,
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/// checking that other required samples and packages are installed.
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/// </summary>
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static class HandsInteractionSampleProjectValidation
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{
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const string k_SampleDisplayName = "Hands Interaction Demo";
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const string k_Category = "XR Interaction Toolkit";
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const string k_StarterAssetsSampleName = "Starter Assets";
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const string k_HandVisualizerSampleName = "HandVisualizer";
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const string k_ProjectValidationSettingsPath = "Project/XR Plug-in Management/Project Validation";
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const string k_HandsPackageName = "com.unity.xr.hands";
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const string k_XRIPackageName = "com.unity.xr.interaction.toolkit";
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const string k_ShaderGraphPackageName = "com.unity.shadergraph";
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static readonly PackageVersion s_MinimumPackageVersion = new PackageVersion("1.2.1");
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static readonly PackageVersion s_RecommendedPackageVersion = new PackageVersion("1.3.0");
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static readonly BuildTargetGroup[] s_BuildTargetGroups =
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((BuildTargetGroup[])Enum.GetValues(typeof(BuildTargetGroup))).Distinct().ToArray();
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static readonly List<BuildValidationRule> s_BuildValidationRules = new List<BuildValidationRule>
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{
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new BuildValidationRule
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{
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IsRuleEnabled = () => s_HandsPackageAddRequest == null || s_HandsPackageAddRequest.IsCompleted,
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Message = $"[{k_SampleDisplayName}] XR Hands ({k_HandsPackageName}) package must be installed or updated to use this sample.",
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Category = k_Category,
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CheckPredicate = () => PackageVersionUtility.GetPackageVersion(k_HandsPackageName) >= s_MinimumPackageVersion,
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FixIt = () =>
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{
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if (s_HandsPackageAddRequest == null || s_HandsPackageAddRequest.IsCompleted)
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InstallOrUpdateHands();
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},
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FixItAutomatic = true,
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Error = true,
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},
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new BuildValidationRule
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{
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IsRuleEnabled = () => s_HandsPackageAddRequest == null || s_HandsPackageAddRequest.IsCompleted,
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Message = $"[{k_SampleDisplayName}] XR Hands ({k_HandsPackageName}) package must be at version {s_RecommendedPackageVersion} or higher to use the latest sample features.",
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Category = k_Category,
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CheckPredicate = () => PackageVersionUtility.GetPackageVersion(k_HandsPackageName) >= s_RecommendedPackageVersion,
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FixIt = () =>
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{
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if (s_HandsPackageAddRequest == null || s_HandsPackageAddRequest.IsCompleted)
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InstallOrUpdateHands();
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},
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FixItAutomatic = true,
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Error = false,
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},
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new BuildValidationRule
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{
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IsRuleEnabled = () => PackageVersionUtility.GetPackageVersion(k_HandsPackageName) >= s_MinimumPackageVersion,
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Message = $"[{k_SampleDisplayName}] {k_HandVisualizerSampleName} sample from XR Hands ({k_HandsPackageName}) package must be imported or updated to use this sample.",
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Category = k_Category,
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CheckPredicate = () => TryFindSample(k_HandsPackageName, string.Empty, k_HandVisualizerSampleName, out var sample) && sample.isImported,
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FixIt = () =>
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{
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if (TryFindSample(k_HandsPackageName, string.Empty, k_HandVisualizerSampleName, out var sample))
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{
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sample.Import(Sample.ImportOptions.OverridePreviousImports);
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}
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},
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FixItAutomatic = true,
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Error = true,
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},
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new BuildValidationRule
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{
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Message = $"[{k_SampleDisplayName}] {k_StarterAssetsSampleName} sample from XR Interaction Toolkit ({k_XRIPackageName}) package must be imported or updated to use this sample.",
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Category = k_Category,
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CheckPredicate = () => TryFindSample(k_XRIPackageName, string.Empty, k_StarterAssetsSampleName, out var sample) && sample.isImported,
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FixIt = () =>
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{
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if (TryFindSample(k_XRIPackageName, string.Empty, k_StarterAssetsSampleName, out var sample))
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{
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sample.Import(Sample.ImportOptions.OverridePreviousImports);
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}
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},
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FixItAutomatic = true,
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Error = true,
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},
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new BuildValidationRule
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{
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IsRuleEnabled = () => s_ShaderGraphPackageAddRequest == null || s_ShaderGraphPackageAddRequest.IsCompleted,
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Message = $"[{k_SampleDisplayName}] Shader Graph ({k_ShaderGraphPackageName}) package must be installed for materials used in this sample.",
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Category = k_Category,
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CheckPredicate = () => PackageVersionUtility.IsPackageInstalled(k_ShaderGraphPackageName),
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FixIt = () =>
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{
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s_ShaderGraphPackageAddRequest = Client.Add(k_ShaderGraphPackageName);
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if (s_ShaderGraphPackageAddRequest.Error != null)
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{
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Debug.LogError($"Package installation error: {s_ShaderGraphPackageAddRequest.Error}: {s_ShaderGraphPackageAddRequest.Error.message}");
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}
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},
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FixItAutomatic = true,
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Error = false,
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},
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};
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static AddRequest s_HandsPackageAddRequest;
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static AddRequest s_ShaderGraphPackageAddRequest;
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[InitializeOnLoadMethod]
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static void RegisterProjectValidationRules()
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{
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foreach (var buildTargetGroup in s_BuildTargetGroups)
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{
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BuildValidator.AddRules(buildTargetGroup, s_BuildValidationRules);
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}
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// Delay evaluating conditions for issues to give time for Package Manager and UPM cache to fully initialize.
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EditorApplication.delayCall += ShowWindowIfIssuesExist;
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}
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static void ShowWindowIfIssuesExist()
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{
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foreach (var validation in s_BuildValidationRules)
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{
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if (validation.CheckPredicate == null || !validation.CheckPredicate.Invoke())
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{
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ShowWindow();
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return;
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}
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}
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}
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internal static void ShowWindow()
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{
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// Delay opening the window since sometimes other settings in the player settings provider redirect to the
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// project validation window causing serialized objects to be nullified.
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EditorApplication.delayCall += () =>
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{
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SettingsService.OpenProjectSettings(k_ProjectValidationSettingsPath);
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};
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}
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static bool TryFindSample(string packageName, string packageVersion, string sampleDisplayName, out Sample sample)
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{
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sample = default;
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if (!PackageVersionUtility.IsPackageInstalled(packageName))
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return false;
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IEnumerable<Sample> packageSamples;
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try
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{
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packageSamples = Sample.FindByPackage(packageName, packageVersion);
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}
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catch (Exception e)
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{
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Debug.LogError($"Couldn't find samples of the {ToString(packageName, packageVersion)} package; aborting project validation rule. Exception: {e}");
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return false;
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}
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if (packageSamples == null)
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{
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Debug.LogWarning($"Couldn't find samples of the {ToString(packageName, packageVersion)} package; aborting project validation rule.");
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return false;
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}
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foreach (var packageSample in packageSamples)
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{
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if (packageSample.displayName == sampleDisplayName)
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{
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sample = packageSample;
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return true;
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}
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}
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Debug.LogWarning($"Couldn't find {sampleDisplayName} sample in the {ToString(packageName, packageVersion)} package; aborting project validation rule.");
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return false;
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}
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static string ToString(string packageName, string packageVersion)
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{
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return string.IsNullOrEmpty(packageVersion) ? packageName : $"{packageName}@{packageVersion}";
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}
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static void InstallOrUpdateHands()
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{
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// Set a 3-second timeout for request to avoid editor lockup
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var currentTime = DateTime.Now;
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var endTime = currentTime + TimeSpan.FromSeconds(3);
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var request = Client.Search(k_HandsPackageName);
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if (request.Status == StatusCode.InProgress)
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{
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Debug.Log($"Searching for ({k_HandsPackageName}) in Unity Package Registry.");
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while (request.Status == StatusCode.InProgress && currentTime < endTime)
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currentTime = DateTime.Now;
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}
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var addRequest = k_HandsPackageName;
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if (request.Status == StatusCode.Success && request.Result.Length > 0)
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{
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var versions = request.Result[0].versions;
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var verifiedVersion = new PackageVersion(versions.verified);
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var latestCompatible = new PackageVersion(versions.latestCompatible);
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if (verifiedVersion < s_RecommendedPackageVersion && s_RecommendedPackageVersion <= latestCompatible)
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addRequest = $"{k_HandsPackageName}@{s_RecommendedPackageVersion}";
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}
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s_HandsPackageAddRequest = Client.Add(addRequest);
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if (s_HandsPackageAddRequest.Error != null)
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{
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Debug.LogError($"Package installation error: {s_HandsPackageAddRequest.Error}: {s_HandsPackageAddRequest.Error.message}");
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}
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}
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}
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}
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