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https://udrimavric.com/MAVRIC/Stratasys-450mc-VR.git
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49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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namespace UnityEngine.XR.Content.Interaction
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{
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/// <summary>
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/// Use this object as a generic way to validate if an object can perform some action.
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/// The check is done in the <see cref="CanUnlock"/> method.
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/// This class is used in combination with a <see cref="Keychain"/> component.
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/// </summary>
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/// <seealso cref="XRLockSocketInteractor"/>
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/// <seealso cref="XRLockGridSocketInteractor"/>
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[Serializable]
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public class Lock
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{
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[SerializeField]
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[Tooltip("The required keys to unlock this lock" +
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"Create new keys by selecting \"Assets/Create/XR/Key Lock System/Key\"")]
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List<Key> m_RequiredKeys;
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/// <summary>
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/// Returns the required keys to unlock this lock.
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/// </summary>
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public List<Key> requiredKeys => m_RequiredKeys;
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/// <summary>
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/// Checks if the supplied keychain has all the required keys to open this lock.
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/// </summary>
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/// <param name="keychain">The keychain to be checked.</param>
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/// <returns>True if the supplied keychain has all the required keys; false otherwise.</returns>
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public bool CanUnlock(IKeychain keychain)
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{
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if (keychain == null)
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return m_RequiredKeys.Count == 0;
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foreach (var requiredKey in m_RequiredKeys)
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{
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if (requiredKey == null)
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continue;
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if (!keychain.Contains(requiredKey))
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return false;
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}
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return true;
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}
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}
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}
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