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35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
namespace UnityEngine.XR.Content.Interaction
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{
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/// <summary>
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/// This class rotates the flippy door of the ClawMachine when there is any rigidbody inside its trigger.
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/// This class uses the <c>m_Count</c> integer to count the rigidbodies in the trigger and then check
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/// it to update the rotation of the <c>m_Trasform</c>.
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/// </summary>
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public class FlippyDoor : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("The transform of the FlippyDoor that will be rotated")]
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Transform m_Transform;
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int m_Count;
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void Update()
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{
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var eulerAngles = m_Transform.eulerAngles;
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var desiredAngle = m_Count > 0 ? 90f : 0f;
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eulerAngles.x = Mathf.LerpAngle(eulerAngles.x, desiredAngle, Time.deltaTime * 4f);
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m_Transform.eulerAngles = eulerAngles;
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}
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void OnTriggerEnter(Collider other)
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{
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m_Count++;
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}
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void OnTriggerExit(Collider other)
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{
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m_Count--;
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}
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}
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}
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