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31 lines
673 B
C#
31 lines
673 B
C#
using System.Collections;
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using System.Collections.Generic;
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using SO.Channels;
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using UnityEngine;
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public class DisableGroupUI : MonoBehaviour
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{
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[SerializeField] private SimpleChannelSO finishedPlaceItemChannel;
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[SerializeField] private List<GameObject> uiElements;
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private void OnEnable()
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{
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finishedPlaceItemChannel.OnEventRaised += OnFinishedPlaceItem;
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}
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private void OnDisable()
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{
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finishedPlaceItemChannel.OnEventRaised -= OnFinishedPlaceItem;
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}
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private void OnFinishedPlaceItem()
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{
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foreach (var uiElement in uiElements)
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{
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uiElement.SetActive(false);
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}
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}
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}
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