namespace UnityEngine.XR.Content.UI.Layout
{
///
/// Component that controls the scale of the GameObject based on the distance from the main camera.
/// The distance is divided into zones, and the transform scale is smoothly transitioned when the object moves into a different zone.
/// The size of the zones are relative to the viewer's scale.
///
public class ZoneScale : MonoBehaviour
{
const float k_SmoothTime = 0.3f;
#pragma warning disable 649
[SerializeField]
bool m_Clamp;
[SerializeField]
float m_ClampMax = 10f;
[SerializeField]
float m_ClampMin = 1f;
[SerializeField]
float m_ZoneSize = 0.2f;
[SerializeField]
float m_DefaultScale = 1f;
#pragma warning restore 649
float m_YVelocity;
float m_LastScale = 1.0f;
bool m_Snap;
Transform m_MainCameraTransform;
int m_CurrentZone;
//IProvidesViewerScale IFunctionalitySubscriber.provider { get; set; }
///
/// Skip the transition interpolation to the target scale immediately
///
public void Snap()
{
m_Snap = true;
SetScaleForCurrentDistance();
}
void OnEnable()
{
var mainCamera = Camera.main;
if (mainCamera != null)
m_MainCameraTransform = mainCamera.transform;
Snap();
}
void LateUpdate()
{
SetScaleForCurrentDistance();
}
void SetScaleForCurrentDistance()
{
if (m_MainCameraTransform == null)
return;
var cameraPosition = m_MainCameraTransform.position;
var deltaToCamera = cameraPosition - transform.position;
var adjustedDistance = deltaToCamera.magnitude;
var scaledZoneSize = m_ZoneSize * Camera.main.transform.lossyScale.x;
var zone = Mathf.CeilToInt(adjustedDistance / scaledZoneSize);
var bufferSize = scaledZoneSize * 0.5f;
if (adjustedDistance > m_CurrentZone * scaledZoneSize + bufferSize ||
adjustedDistance < m_CurrentZone * scaledZoneSize - bufferSize)
{
m_CurrentZone = zone;
}
var targetScale = m_CurrentZone * scaledZoneSize;
var newScale = m_Snap ? targetScale : Mathf.SmoothDamp(m_LastScale, targetScale, ref m_YVelocity, k_SmoothTime);
if (m_Snap)
m_Snap = false;
if (m_Clamp)
newScale = Mathf.Clamp(newScale, m_ClampMin, m_ClampMax);
transform.localScale = Vector3.one * (newScale * m_DefaultScale);
m_LastScale = newScale;
}
}
}