using Unity.VRTemplate; using UnityEngine; namespace Part_Labels { public class PartLabelManager : MonoBehaviour { [SerializeField] private Callout[] callouts; public void ActivateLabels() { foreach (var callout in callouts) { callout.GazeHoverStart(); } } public void DeactivateLabels() { foreach (var callout in callouts) { callout.GazeHoverEnd(); } } } }