Kip Taylor
e3c0feadb7
Checked overrides, runs well!
2024-02-07 10:30:24 -05:00
Kip Taylor
4d62d0d333
Merge branch 'bugfix/merge03' into bugfix/Fit-It-All-Walkup
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# Conflicts:
# Assets/Prefabs/XR Rigs/Working/MAVRIC XR Hands Origin v2.prefab
# Assets/Scenes/BasicScene.unity
- Fixed Override issues and now onto our prefabs
- All merged well and took my stuff aside from walls, colliders.
2024-02-01 12:31:08 -05:00
Kip Taylor
f227150895
Merge branch 'bugfix/merge02' into bugfix/Fit-It-All-Walkup
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# Conflicts:
# Assets/Scenes/BasicScene.unity
- Fixed overrides from prefab interactor to mav rig instead
- Yaml seemed to make the merge fine with no issues
2024-02-01 12:11:08 -05:00
Kip Taylor
3155fb7f67
Merge remote-tracking branch 'origin/test/yaml-merge' into bugfix/Kip-Fix-It-All
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# Conflicts:
# Assets/Prefabs/LabSpace.prefab
2024-02-01 12:02:16 -05:00
Kip Taylor
6a49066418
Merge branch 'development' into 2256-Teleport-cleanup
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# Conflicts:
# Assets/Prefabs/LabSpace.prefab
# Assets/Scenes/BasicScene.unity
2024-01-26 10:32:24 -05:00
Kip Taylor
11487bde36
Updated height and overrides
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Added a fix for the camera offset to not be a giant but to match the normal height. Should be bettter and correct. Added overrides that were missed
2024-01-25 15:24:17 -05:00
Kip Taylor
69d829b733
Added final colldier check
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Added collider to Object prefabs and ensured they are atached to prefab and not scene
2024-01-25 11:40:46 -05:00
Kip Taylor
dcb7243df6
Walls , objects, and teleportation
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Added colliders to walls, objects , and doors. changed ray to B curve adn made it usable for very long distance.
** Small bug, sometimes the teleport function stops working after interacting with a collider.
2024-01-25 11:23:59 -05:00
Cody Wright
57acd53a68
Merge branch 'development' into feature/2177-Update-Lighting
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# Conflicts:
# Assets/Scenes/BasicScene.unity
2024-01-25 09:20:31 -05:00
Cody Wright
97bc98470b
Merge branch 'development' into feature/2177-Update-Lighting
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# Conflicts:
# Assets/Prefabs/LabSpace.prefab
# Assets/Scenes/BasicScene.unity
# Assets/Scenes/BasicScene/LightingData.asset
# Assets/Scenes/BasicScene/Lightmap-0_comp_dir.png
# Assets/Scenes/BasicScene/Lightmap-0_comp_light.exr
# Assets/Scenes/BasicScene/Lightmap-1_comp_dir.png
# Assets/Scenes/BasicScene/Lightmap-1_comp_light.exr
# Assets/Scenes/BasicScene/Lightmap-2_comp_dir.png
# Assets/Scenes/BasicScene/Lightmap-2_comp_light.exr
# Assets/Scenes/BasicScene/ReflectionProbe-0.exr
2024-01-24 11:52:18 -05:00
63271ac1b4
Merge branch 'development' into bugfix/2204-Fix-Teleportation-On-Vive
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Fixed are
Added mask to teleportation are to teleport , not nothing
Fully Functions
2024-01-24 11:21:44 -05:00
fdb8699737
Hand tracking
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Added fields and tracking with references so teleport works from right hand not shoudler
2024-01-24 10:53:28 -05:00
f8e93bec59
Fixed ray showing up
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Ray now shows up , had to move the ray interactor a tad
2024-01-23 16:52:27 -05:00
aefb1c6e2c
Fixed teleportation bug
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the teleportation now functions
Issues needed for next PR
- Workout the ray, distance and fix its locked state on distance from target
- Make walls and other objects non teleportable through
- Did not do any ui/ux / ease of use , saving that for next PR as to limit amount of possible bugs or changes
2024-01-22 08:12:55 -05:00
Cody Wright
e81157c4e2
updated baked light map of light probs
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Baked the light map using the added light probs in the scene
2024-01-18 11:01:41 -05:00
dd089d2b22
Merge Conflicts & Override Changes
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Override changes for the entire room to ensure heirchary conflicts are solved and static / no static issues.
Deleted Emergency button
Rebaked lighting
Checked general static issues
Aside from canvas and buttons / backboard Did not mess with any other tutorial objects
2024-01-12 14:23:01 -05:00
Cody Wright
b4656bf24a
Fixed watch texture
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added the missing watch texture and corrected the watch orientation
2024-01-09 15:38:27 -05:00
Cody Wright
2000dd89b7
Watch in position
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The watch is in the correct position and shows the time
2024-01-09 13:22:13 -05:00
87d73beaa9
Teleportation area fix
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Added a new teleportation area locked to right infront of strat
2024-01-08 20:11:21 -05:00
Cody Wright
1ade2108d7
Updated watch model
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WIP: working on trying to move watch position to right wrist and follow its position and rotation
2024-01-08 15:01:39 -05:00
0df17c71f0
Revert "Merge remote-tracking branch 'origin/development' into test/input-test"
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This reverts commit Package issues
c81cd6d2af
, reversing
changes made to 426c11863a
.
2024-01-05 15:25:48 -05:00
c81cd6d2af
Merge remote-tracking branch 'origin/development' into test/input-test
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Merging input and development
2024-01-05 14:55:09 -05:00
Cody Wright
34557c7b13
Applied changed to the Cartridge_V3 Variant Interactable.prefab
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Applied the made changes to the parts that are affected by gravity on the cartridge
2023-12-15 16:11:42 -05:00
49c64eeb2f
Fixed Scenes
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- added the scenes to separate them correctly
2023-12-14 15:16:14 -05:00
bddafeb271
Added locomotion input testing
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- Added teleport to new and old scene
- Bugged movement for controller
2023-12-14 15:07:14 -05:00
Cody Wright
45bb69ff56
Add Gravity to Removed Parts
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Added gravity to the clip, CanisterTape, plug, and Flip_Pad_Pull_Out (Rigidbody)
2023-12-13 17:09:22 -05:00
6d12cb95f3
Meta quest hands free
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- Added Hands free support
- Added pinch and touch and wheel support
- ALL but movement and teleporting works , still some small bugs other than that
2023-12-13 11:47:31 -05:00
12f35684f3
Added Locomotion and tele area
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- Retargeted a new teleport area
- Added a new locomotion area
2023-12-04 07:32:17 -05:00
Abraham Blain
21bffe68b7
re-enabled flip arm
2023-11-14 14:27:15 -05:00
Abraham Blain
1ed1b0b311
removed debug cubes, and refactored xrscroll event
2023-11-14 13:46:05 -05:00
Abraham Blain
cd5af28a09
created xr scroll component
2023-11-14 11:51:12 -05:00
Joshua Latham
77c551632d
Added stick movement to left hand to adjust position and hopefullly fixed buttons in stand alone build
2023-11-08 11:56:01 -05:00
Brown, Caleb M
94ae755b93
HOTFIX: Reverted "static" objects that shouldn't be static
2023-11-08 08:00:44 -05:00
Joshua Latham
a62d58519f
Updated lighting
2023-11-08 01:10:12 -05:00
Joshua Latham
96bf6a2156
Stratasys MC450 VR v1.0
2023-11-08 00:49:01 -05:00
Joshua Latham
03606d3b62
Merge branch 'development' into feature/fortus-room
2023-11-07 22:02:44 -05:00
Joshua Latham
554d7b5caa
Added furnishings prefabs, models, and materials
2023-11-07 21:36:29 -05:00
Joshua Latham
cc0145e7d6
Merge branch 'development' into feature/fortus-room
2023-11-07 19:35:22 -05:00
Brown, Caleb M
9795b0e526
Merge branch 'development' into feature/MAVRIC-2175_Socket-Complete-Step
2023-11-07 19:11:20 -05:00
Joshua Latham
323a6b5b86
First pass at updated room design
2023-11-07 18:37:30 -05:00
Brown, Caleb M
c7abf5fb73
MAVRIC-2175: Updated origin position to be closer to the table
2023-11-07 14:23:44 -05:00
Brown, Caleb M
63b72c0ee4
Merge branch 'development' into feature/MAVRIC-2175_Socket-Complete-Step
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# Conflicts:
# Assets/Prefabs/Cartridge-Interactable.prefab
# Assets/Scenes/BasicScene.unity
2023-11-07 13:50:44 -05:00
Calderon, Noah
ec8bbc9e52
Merge branch 'development' into feature/MAVRIC-2174_Update_Info_Board
2023-11-07 13:46:11 -05:00
Joshua Latham
e39ed3d013
Reorganized prefabs and test scenes.
2023-11-07 13:22:50 -05:00
Brown, Caleb M
441fb7aedc
MAVRIC-2175: Added a next step button to the scene because I can't get the socket logic working properly
2023-11-07 12:05:41 -05:00
Joshua Latham
d72630105f
Fixed teleportation. Hands are offset from the head now though.
2023-11-06 23:32:54 -05:00
Calderon, Noah
cea07721b6
Merge branch 'feature/unity-xr-hands' into feature/MAVRIC-2174_Update_Info_Board
2023-11-06 22:30:16 -05:00
Joshua Latham
190506bc46
Created MAVRIC XR Hands Origing rig prefab
2023-11-06 12:02:30 -05:00
Joshua Latham
cfd3ac4705
Re-imported hands samples. Updated standard materials to URP versions.
2023-11-06 10:29:26 -05:00
Joshua Latham
a99f7bccad
Added prefabe with hands for player
2023-11-06 10:22:50 -05:00