Merge pull request 'Added XR Foundation project' (#1) from feature/MAVRIC-2109-new-vr-project into development

Reviewed-on: http://104.1.10.149:3000/MAVRIC/Stratasys-450mc-VR/pulls/1
This commit is contained in:
Joshua Latham 2023-10-31 17:18:50 +00:00
commit d0b9d03691
843 changed files with 152694 additions and 81 deletions

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.gitattributes vendored Normal file
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# 3D models
*.3[dD][mM] filter=lfs diff=lfs merge=lfs -text
*.3[dD][sS] filter=lfs diff=lfs merge=lfs -text
*.[bB][lL][eE][nN][dD] filter=lfs diff=lfs merge=lfs -text
*.[cC]4[dD] filter=lfs diff=lfs merge=lfs -text
*.[cC][oO][lL][lL][aA][dD][aA] filter=lfs diff=lfs merge=lfs -text
*.[dD][aA][eE] filter=lfs diff=lfs merge=lfs -text
*.[dD][xX][fF] filter=lfs diff=lfs merge=lfs -text
*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text
*.[jJ][aA][sS] filter=lfs diff=lfs merge=lfs -text
*.[lL][wW][sS] filter=lfs diff=lfs merge=lfs -text
*.[lL][xX][oO] filter=lfs diff=lfs merge=lfs -text
*.[mM][aA] filter=lfs diff=lfs merge=lfs -text
*.[mM][aA][xX] filter=lfs diff=lfs merge=lfs -text
*.[mM][bB] filter=lfs diff=lfs merge=lfs -text
*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text
*.[pP][lL][yY] filter=lfs diff=lfs merge=lfs -text
*.[sS][kK][pP] filter=lfs diff=lfs merge=lfs -text
*.[sS][tT][lL] filter=lfs diff=lfs merge=lfs -text
*.[zZ][tT][lL] filter=lfs diff=lfs merge=lfs -text
# Audio
*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text
*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
*.[iI][tT] filter=lfs diff=lfs merge=lfs -text
*.[mM][oO][dD] filter=lfs diff=lfs merge=lfs -text
*.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text
*.[oO][gG][gG] filter=lfs diff=lfs merge=lfs -text
*.[sS]3[mM] filter=lfs diff=lfs merge=lfs -text
*.[wW][aA][vV] filter=lfs diff=lfs merge=lfs -text
*.[xX][mM] filter=lfs diff=lfs merge=lfs -text
# Fonts
*.[oO][tT][fF] filter=lfs diff=lfs merge=lfs -text
*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text
# Images
*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text
*.[eE][xX][rR] filter=lfs diff=lfs merge=lfs -text
*.[gG][iI][fF] filter=lfs diff=lfs merge=lfs -text
*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text
*.[iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
*.[jJ][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text
*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text
*.[pP][iI][cC][tT] filter=lfs diff=lfs merge=lfs -text
*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text
*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text
*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text
*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text
*.[tT][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text

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# ---> Unity
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
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# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
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# Gradle cache directory
.gradle/
# Rider cache directory
.idea/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
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*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# ---> JetBrains
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# Ignore the auto-generated AOT compatibility dll.
/Assets/Plugins/Sirenix/Assemblies/AOT/*
# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
# Ignore all unpacked demos.
/Assets/Plugins/Sirenix/Demos/*
# AWS User-specific
.idea/**/aws.xml
# Generated files
.idea/**/contentModel.xml
# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml
# Gradle
.idea/**/gradle.xml
.idea/**/libraries
# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
# auto-import.
# .idea/artifacts
# .idea/compiler.xml
# .idea/jarRepositories.xml
# .idea/modules.xml
# .idea/*.iml
# .idea/modules
# *.iml
# *.ipr
# CMake
cmake-build-*/
# Mongo Explorer plugin
.idea/**/mongoSettings.xml
# File-based project format
*.iws
# IntelliJ
out/
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Cursive Clojure plugin
.idea/replstate.xml
# SonarLint plugin
.idea/sonarlint/
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
# Editor-based Rest Client
.idea/httpRequests
# Android studio 3.1+ serialized cache file
.idea/caches/build_file_checksums.ser
# But keep the demo packages themselves.
!/Assets/Plugins/Sirenix/Demos/*.unitypackage
.DS_Store
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using System;
using System.Collections.Generic;
using System.Linq;
using Unity.XR.CoreUtils.Editor;
using UnityEngine.XR.Interaction.Toolkit;
namespace UnityEditor.XR.Interaction.Toolkit.Samples
{
/// <summary>
/// Unity Editor class which registers Project Validation rules for the Starter Assets sample package.
/// </summary>
class StarterAssetsSampleProjectValidation
{
const string k_Category = "XR Interaction Toolkit";
const string k_StarterAssetsSampleName = "Starter Assets";
const string k_TeleportLayerName = "Teleport";
const int k_TeleportLayerIndex = 31;
static readonly BuildTargetGroup[] s_BuildTargetGroups =
((BuildTargetGroup[])Enum.GetValues(typeof(BuildTargetGroup))).Distinct().ToArray();
static readonly List<BuildValidationRule> s_BuildValidationRules = new List<BuildValidationRule>();
[InitializeOnLoadMethod]
static void RegisterProjectValidationRules()
{
// In the Player Settings UI we have to delay the call one frame to let the settings provider get initialized
// since we need to access the settings asset to set the rule's non-delegate properties (FixItAutomatic).
EditorApplication.delayCall += AddRules;
}
static void AddRules()
{
if (s_BuildValidationRules.Count == 0)
{
s_BuildValidationRules.Add(
new BuildValidationRule
{
Category = k_Category,
Message = $"[{k_StarterAssetsSampleName}] Interaction Layer {k_TeleportLayerIndex} should be set to '{k_TeleportLayerName}' for teleportation locomotion.",
FixItMessage = $"XR Interaction Toolkit samples reserve Interaction Layer {k_TeleportLayerIndex} for teleportation locomotion. Set Interaction Layer {k_TeleportLayerIndex} to '{k_TeleportLayerName}' to prevent conflicts.",
HelpText = "Please note Interaction Layers are unique to the XR Interaction Toolkit and can be found in Edit > Project Settings > XR Plug-in Management > XR Interaction Toolkit",
FixItAutomatic = InteractionLayerSettings.Instance.IsLayerEmpty(k_TeleportLayerIndex) || IsInteractionLayerTeleport(),
Error = false,
CheckPredicate = IsInteractionLayerTeleport,
FixIt = () =>
{
if (InteractionLayerSettings.Instance.IsLayerEmpty(k_TeleportLayerIndex) || DisplayTeleportDialog())
InteractionLayerSettings.Instance.SetLayerNameAt(k_TeleportLayerIndex, k_TeleportLayerName);
else
SettingsService.OpenProjectSettings(XRInteractionToolkitSettingsProvider.k_SettingsPath);
},
});
}
foreach (var buildTargetGroup in s_BuildTargetGroups)
{
BuildValidator.AddRules(buildTargetGroup, s_BuildValidationRules);
}
}
static bool IsInteractionLayerTeleport()
{
return string.Equals(InteractionLayerSettings.Instance.GetLayerNameAt(k_TeleportLayerIndex), k_TeleportLayerName, StringComparison.OrdinalIgnoreCase);
}
static bool DisplayTeleportDialog()
{
return EditorUtility.DisplayDialog(
"Fixing Teleport Interaction Layer",
$"Interaction Layer {k_TeleportLayerIndex} for teleportation locomotion is currently set to '{InteractionLayerSettings.Instance.GetLayerNameAt(k_TeleportLayerIndex)}' instead of '{k_TeleportLayerName}'",
"Automatically Replace",
"Cancel");
}
}
}

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{
"name": "Unity.XR.Interaction.Toolkit.Samples.StarterAssets.Editor",
"rootNamespace": "",
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"Unity.XR.Interaction.Toolkit",
"Unity.XR.Interaction.Toolkit.Editor",
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