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Merge pull request 'Canister Explosion Animation' (#5) from feature/Explosion-Animation into development
Reviewed-on: http://104.1.10.149:3000/MAVRIC/Stratasys-450mc-VR/pulls/5
This commit is contained in:
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Assets/Animations/Fortus/Guide Animations/CanisterBlowUp.anim
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Normal file
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1339
Assets/Scenes/explosionTesting.unity
Normal file
1339
Assets/Scenes/explosionTesting.unity
Normal file
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Load Diff
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8
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8
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Normal file
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25
Assets/Scripts/Part Labels/PartExplosionController.cs
Normal file
25
Assets/Scripts/Part Labels/PartExplosionController.cs
Normal file
@ -0,0 +1,25 @@
|
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using UnityEngine;
|
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|
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namespace Part_Labels
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{
|
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public class PartExplosionController : MonoBehaviour
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{
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[SerializeField] private Animation animation;
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[SerializeField] private AnimationClip exploisionClip,resetClip;
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[ContextMenu("Explode")]
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public void ExplodeAnimation()
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{
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animation.clip = exploisionClip;
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animation.Play();
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}
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[ContextMenu("Reset")]
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public void Reset()
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{
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animation.clip = resetClip;
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animation.Play();
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}
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}
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11
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26
Assets/Scripts/Part Labels/PartLabelManager.cs
Normal file
26
Assets/Scripts/Part Labels/PartLabelManager.cs
Normal file
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using Unity.VRTemplate;
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using UnityEngine;
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namespace Part_Labels
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{
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public class PartLabelManager : MonoBehaviour
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{
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[SerializeField] private Callout[] callouts;
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{
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{
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callout.GazeHoverStart();
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}
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}
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public void DeactivateLabels()
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{
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foreach (var callout in callouts)
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{
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callout.GazeHoverEnd();
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}
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}
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}
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}
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11
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14
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Normal file
14
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Normal file
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Normal file
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Normal file
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23
Assets/Scripts/SimpleBillboard.cs
Normal file
23
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Normal file
@ -0,0 +1,23 @@
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using System;
|
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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|
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public class SimpleBillboard : MonoBehaviour
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{
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private void Start()
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{
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StartCoroutine(LookAtCamera());
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IEnumerator LookAtCamera()
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{
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if (Camera.main == null) yield break;
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while (true)
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{
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Loading…
Reference in New Issue
Block a user