Merge pull request 'Canister Explosion Animation' (#5) from feature/Explosion-Animation into development

Reviewed-on: http://104.1.10.149:3000/MAVRIC/Stratasys-450mc-VR/pulls/5
This commit is contained in:
Joshua Latham 2023-11-03 20:43:35 +00:00
commit c6ac6d2c4f
24 changed files with 5793 additions and 2 deletions

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using UnityEngine;
namespace Part_Labels
{
public class PartExplosionController : MonoBehaviour
{
[SerializeField] private Animation animation;
[SerializeField] private AnimationClip exploisionClip,resetClip;
[ContextMenu("Explode")]
public void ExplodeAnimation()
{
animation.clip = exploisionClip;
animation.Play();
}
[ContextMenu("Reset")]
public void Reset()
{
animation.clip = resetClip;
animation.Play();
}
}
}

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using Unity.VRTemplate;
using UnityEngine;
namespace Part_Labels
{
public class PartLabelManager : MonoBehaviour
{
[SerializeField] private Callout[] callouts;
public void ActivateLabels()
{
foreach (var callout in callouts)
{
callout.GazeHoverStart();
}
}
public void DeactivateLabels()
{
foreach (var callout in callouts)
{
callout.GazeHoverEnd();
}
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SimpleBillboard : MonoBehaviour
{
private void Start()
{
StartCoroutine(LookAtCamera());
IEnumerator LookAtCamera()
{
if (Camera.main == null) yield break;
Transform targ = Camera.main.transform;
while (true)
{
transform.LookAt(targ);
yield return null;
}
}
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}

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