Merge pull request 'Bugfix: Thumbwheel Scrolling' (#24) from bugfix/Thumbwheel-Scroll into development

Reviewed-on: http://104.1.10.149:3000/MAVRIC/Stratasys-450mc-VR/pulls/24
This commit is contained in:
Joshua Latham 2023-11-15 21:08:25 +00:00
commit ae0e8ce49a
6 changed files with 421 additions and 620 deletions

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@ -0,0 +1,62 @@
using System;
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.XR.Interaction.Toolkit;
namespace Interactions
{
public class XRScroll : XRBaseInteractable
{
private bool isTracking;
[SerializeField] private Vector3 scrollAxis = Vector3.up;
[SerializeField] private float scrollScale = 1000;
public UnityEvent<float> scrollUpdated;
protected override void OnDisable()
{
base.OnDisable();
isTracking = false;
StopAllCoroutines();
}
public void OnSelected(SelectEnterEventArgs args)
{
StartCoroutine(TrackScrolling(args.interactorObject.transform));
}
private IEnumerator TrackScrolling(Transform mover)
{
if (isTracking) yield break;
isTracking = true;
Vector3 previousPos = mover.position;
while (isTracking)
{
yield return null;
Vector3 currentPos = mover.position;
//Calculate the difference in position only along one axis
Vector3 diff = (previousPos - currentPos);
diff = new Vector3(diff.x * scrollAxis.x, diff.y * scrollAxis.y, diff.z * scrollAxis.z);
float diffTotal = (diff.x + diff.y + diff.z) * scrollScale;
previousPos = currentPos;
scrollUpdated?.Invoke(diffTotal);
}
}
public void OnUnSelected(SelectExitEventArgs args)
{
isTracking = false;
}
}
}

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@ -0,0 +1,11 @@
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@ -10,25 +10,15 @@ public class RotateTarget : MonoBehaviour
[SerializeField] private Transform target;
[SerializeField] private float speed = 10f;
[Range(0f, 1f)]
[SerializeField] private float inputValue = 0f;
[Range(-1f, 1f)]
[SerializeField, ReadOnly] private float direction = 0f;
[SerializeField] private bool invertDirection = false;
private void Update()
[SerializeField] private Vector3 rotationAxis = Vector3.right;
public void Rotate(float amount)
{
if (target == null) return;
amount *= Time.deltaTime;
RemapDirection();
target.RotateAround(target.position, target.up, speed * direction * Time.deltaTime);
amount *= speed;
target.Rotate(rotationAxis,amount);
}
private void RemapDirection(float min = -1f, float max = 1f)
{
direction = Mathf.Lerp(min, max, inputValue);
direction *= invertDirection ? -1f : 1f;
}
public void SetDirectionValue(float value) => inputValue = value;
}

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@ -14,33 +14,14 @@ public class ScaleTarget : MonoBehaviour
[SerializeField] private Vector3 scaleAxis = Vector3.right;
[SerializeField] private float speed = 1f;
[Range(0f, 1f)]
[SerializeField] private float inputValue = 0f;
[Range(-1f, 1f)]
[SerializeField, ReadOnly] private float direction = 0f;
[SerializeField] private bool invertDirection = false;
private void Update()
public void Scale(float value)
{
if (target == null) return;
RemapDirection();
target.localScale += scaleAxis * (speed * direction * Time.deltaTime);
// Clamp the scale but only on the scale axis
target.localScale += scaleAxis * (value * speed * Time.deltaTime);
var clampedScale = target.localScale;
clampedScale.x = Mathf.Clamp(clampedScale.x, minScale, maxScale);
clampedScale.y = Mathf.Clamp(clampedScale.y, minScale, maxScale);
clampedScale.z = Mathf.Clamp(clampedScale.z, minScale, maxScale);
target.localScale = clampedScale;
}
private void RemapDirection(float min = -1f, float max = 1f)
{
direction = Mathf.Lerp(min, max, inputValue);
direction *= invertDirection ? -1f : 1f;
}
public void SetDirectionValue(float value) => inputValue = value;
}